![Trying to figure out a good base mesh topology for rigging. Please ignore the head, otherwise all feedback is welcome. Any glaring mistakes? : r/blender Trying to figure out a good base mesh topology for rigging. Please ignore the head, otherwise all feedback is welcome. Any glaring mistakes? : r/blender](https://preview.redd.it/cdngfsv9d5y71.jpg?auto=webp&s=5088d49ce23ff174dee1695f34bb67705b3a24d3)
Trying to figure out a good base mesh topology for rigging. Please ignore the head, otherwise all feedback is welcome. Any glaring mistakes? : r/blender
![Is this pretty standard topology for most animators' needs, for a realistic character? Is it good for most games also? : r/ZBrush Is this pretty standard topology for most animators' needs, for a realistic character? Is it good for most games also? : r/ZBrush](https://preview.redd.it/is-this-pretty-standard-topology-for-most-animators-needs-v0-wr045wg002n81.jpg?auto=webp&s=a2b134e1f8565920cb4e21c99ed8326aa8d77439)
Is this pretty standard topology for most animators' needs, for a realistic character? Is it good for most games also? : r/ZBrush
![Daniel Kreuter on Twitter: "There are some places I still want to improve, but so far the topology looks alright. I really want to learn more about facial rigging but there is Daniel Kreuter on Twitter: "There are some places I still want to improve, but so far the topology looks alright. I really want to learn more about facial rigging but there is](https://pbs.twimg.com/media/ErQVKcoUUAAClA6.jpg:large)
Daniel Kreuter on Twitter: "There are some places I still want to improve, but so far the topology looks alright. I really want to learn more about facial rigging but there is
![rigging - Automatic weights are not being computed as intended (Topology issue?) - Blender Stack Exchange rigging - Automatic weights are not being computed as intended (Topology issue?) - Blender Stack Exchange](https://i.stack.imgur.com/KpuS8.png)