![Bone rotation values messed up after import into maya via FBX format - User Feedback - Developer Forum Bone rotation values messed up after import into maya via FBX format - User Feedback - Developer Forum](https://devtalk.blender.org/uploads/default/original/2X/8/862f33ebb2e5c7840cd4948c0bd30efbfcc08e4e.jpeg)
Bone rotation values messed up after import into maya via FBX format - User Feedback - Developer Forum
![Disney Animation on Twitter: "A character rig, setup by Character Technical Directors, can have thousands of articulation controls. This allows Animators to pose a character and craft a believable performance. #TechTuesday https://t.co/hmb449KreB" / Disney Animation on Twitter: "A character rig, setup by Character Technical Directors, can have thousands of articulation controls. This allows Animators to pose a character and craft a believable performance. #TechTuesday https://t.co/hmb449KreB" /](https://pbs.twimg.com/amplify_video_thumb/1260326801198288896/img/0QS_TJXcj4i1L2LA.jpg:large)
Disney Animation on Twitter: "A character rig, setup by Character Technical Directors, can have thousands of articulation controls. This allows Animators to pose a character and craft a believable performance. #TechTuesday https://t.co/hmb449KreB" /
![Keep losing my eyeballs (blender mesh+rig problem) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Keep losing my eyeballs (blender mesh+rig problem) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/original/3X/c/d/cdc09b784325667f0bbdfaea0567e18fd96afd84.jpeg)
Keep losing my eyeballs (blender mesh+rig problem) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Tried exporting a Character rig from Maya to Blender as an alembic but my controllers are loading in broken and they don't function. parenting data, IKs shows but no joints. Is there Tried exporting a Character rig from Maya to Blender as an alembic but my controllers are loading in broken and they don't function. parenting data, IKs shows but no joints. Is there](https://preview.redd.it/jk41du2uvl581.png?width=672&format=png&auto=webp&s=1550e35b208e70606b6897726f0714a78ce68825)
Tried exporting a Character rig from Maya to Blender as an alembic but my controllers are loading in broken and they don't function. parenting data, IKs shows but no joints. Is there
![Rig from Blender into native Maya? [Blender to Maya to ARTv1 to Unreal 4?] [ Export weights from Blender to Maya?] - Animation and Rigging - Blender Artists Community Rig from Blender into native Maya? [Blender to Maya to ARTv1 to Unreal 4?] [ Export weights from Blender to Maya?] - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/0/b/7/0b791bd6d9e7c1906f3892e35cc45abcf82694b0.jpg)
Rig from Blender into native Maya? [Blender to Maya to ARTv1 to Unreal 4?] [ Export weights from Blender to Maya?] - Animation and Rigging - Blender Artists Community
Importing rig causes visible issues (Blender 2.8.1) - Animation and Rigging - Blender Artists Community
![Export Complex Maya Animation to FBX with Rig Export Converter | Game engine, Character rigging, Rigs Export Complex Maya Animation to FBX with Rig Export Converter | Game engine, Character rigging, Rigs](https://i.pinimg.com/originals/2a/d0/7d/2ad07d6c7bb72cb8c0926e26d4361247.jpg)